Bug Fix and a small addition


Following some feedback I have made some quick changes to the game, along with another encounter to increase the length of the demo.

Changelog:
- Fixed Cracked Mirror's empty space detection
- Added keyword stuck detection
- Debug name display shows more information
- [Charge] now correctly clears itself when it's movement is blocked
- Updated [Chess]'s description to match [Petrify]'s description for the trigger condition
- Updated [Faulty]'s description while in hand to properly adhere to numbering "nth" conventions
- Fixed [Dash]'s description
- Added new character
- Updated void tile behaviour
- Updated AI placement algorithm
- Added "Visual Simplification", to use it, hold the "F" key, this is still experimental, it may break visually
- Updated Claw mark to be more readable
- Added 2 new marks bringing the total non token marks to 22
- Added a new fight
- Nerfed the Bell mark's power to -2 due to it's ease of power boosting
- Assigned the merchant a new mark

Files

Spellrow V0.3.3 Windows.zip 88 MB
Jul 22, 2025
Spellrow V0.3.3 Linux.zip 82 MB
Jul 22, 2025

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